From 32ea01632523fef820e28839ef814bf561f28e50 Mon Sep 17 00:00:00 2001 From: visil Date: Wed, 11 Oct 2023 12:45:53 +0300 Subject: =?UTF-8?q?=D0=9A=D0=BE=D0=B4=20=D1=88=D0=B5=D0=B9=D0=B4=D0=B5?= =?UTF-8?q?=D1=80=D0=BE=D0=B2=20=D0=B2=D1=8B=D0=BD=D0=B5=D1=81=D0=B5=D0=BD?= =?UTF-8?q?=20=D0=B2=20=D0=BE=D1=82=D0=B4=D0=B5=D0=BB=D1=8C=D0=BD=D1=8B?= =?UTF-8?q?=D0=B9=20=D0=B7=D0=B0=D0=B3=D0=BE=D0=BB=D0=BE=D0=B2=D0=BE=D0=BA?= =?UTF-8?q?;=20=D0=B4=D0=BE=D0=B1=D0=B0=D0=B2=D0=B8=D0=BB=20Makefile=20?= =?UTF-8?q?=D1=81=20=D0=BE=D0=BF=D1=86=D0=B8=D0=B5=D0=B9=20Wireframe-?= =?UTF-8?q?=D1=80=D0=B5=D0=BD=D0=B4=D0=B5=D1=80=D0=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lesson01/main.cpp | 63 +++++++------------------------------------------------ 1 file changed, 7 insertions(+), 56 deletions(-) (limited to 'lesson01/main.cpp') diff --git a/lesson01/main.cpp b/lesson01/main.cpp index 1c3804d..7c4b925 100644 --- a/lesson01/main.cpp +++ b/lesson01/main.cpp @@ -2,6 +2,7 @@ #include #include #include +#include "shader.h" const char *vertexShaderSource = "#version 330 core\n" "layout (location = 0) in vec3 aPos;\n" @@ -69,50 +70,7 @@ int main() // ШЕЙДЕРЫ - unsigned int vertexShader; - vertexShader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); - glCompileShader(vertexShader); - - unsigned int fragmentShader; - fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); - glCompileShader(fragmentShader); - - int success, success_vertex, success_fragment; - char infoLog[512]; - glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success_vertex); - glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success_fragment); - - // проверка компиляции шейдеров - if (!success_vertex) { - glGetShaderInfoLog(vertexShader, 512, NULL, infoLog); - std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" - << infoLog << std::endl; - } else if (!success_fragment) { - glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog); - std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" - << infoLog << std::endl; - } - - // линкуем шейдеры к программному объекту - unsigned int shaderProgram; - shaderProgram = glCreateProgram(); - - glAttachShader(shaderProgram, vertexShader); - glAttachShader(shaderProgram, fragmentShader); - glLinkProgram(shaderProgram); - - glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success); - if (!success) { - glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog); - std::cout << "ERROR::PROGRAM::LINKING_FAILED\n" << infoLog - << std::endl; - } - - glDeleteShader(vertexShader); - glDeleteShader(fragmentShader); - + Shader ourShader("./shader.vs", "./shader.fs"); // ИНИЦИАЛИЗАЦИЯ VAO unsigned int VBO, VAO, EBO; @@ -156,27 +114,20 @@ int main() ); glEnableVertexAttribArray(1); - - /* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); */ + #ifdef WIREFRAME + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + #endif + while (!glfwWindowShouldClose(window)) { processInput(window); glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); - - // задаём uniform fragment-шейдера - /* float timeValue = glfwGetTime(); */ - /* float greenValue = (sin(timeValue) / 2.0f) + 0.5f; */ - /* int vertexColorLocation = glGetUniformLocation(shaderProgram, */ - /* "ourColor"); */ - glUseProgram(shaderProgram); - /* glUniform4f(vertexColorLocation, 0.0f, greenValue, 0.0f, 1.0f); */ + ourShader.use(); glBindVertexArray(VAO); - /* glDrawArrays(GL_TRIANGLES, 0, 3); */ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); - /* glBindVertexArray(0); */ glfwSwapBuffers(window); glfwPollEvents(); -- cgit v1.2.3