#include #include #include #include #include int main(){ SDL_Window *window = NULL; SDL_Renderer *renderer = NULL; SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 960, 512, 0); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_Texture *sky = NULL; sky = IMG_LoadTexture(renderer, "/home/pupkich/Gameproj/textures/toxicclouds512.png"); SDL_RenderCopy(renderer, sky, NULL, NULL); SDL_RenderPresent(renderer); SDL_DestroyTexture(sky); SDL_Delay(200); }