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-rw-r--r--levels/level_test.dat108
1 files changed, 108 insertions, 0 deletions
diff --git a/levels/level_test.dat b/levels/level_test.dat
new file mode 100644
index 0000000..7dcba20
--- /dev/null
+++ b/levels/level_test.dat
@@ -0,0 +1,108 @@
+#include "../textures/textures.ppm" // текстуры
+#include "../textures/warpclouds960640pixelated.ppm"
+#include "../textures/barrel_goo_anim32.ppm"
+
+#define MAPX 16 // размер (массива) карты по X
+#define MAPY 16 // размер (массива) карты по Y
+
+struct player
+{ float x, y, dx, dy, th; };
+struct player P = {50, 50, 0, 0, 0}; // начальные параметры игрока
+
+struct sprite
+{
+ int type, state, texture, opacity;
+ float x, y, z, scaleV, scaleH, offset;
+};
+struct sprite sp[] = {{0, 1, 0, 128, 40, 180, 20, 1, 1, 32, },
+ {0, 1, 0, 128, 448, 256, 20, 1, 1, 0, },
+ {0, 1, 0, 128, 448, 288, 20, 2, 2, 256,}};
+ // список спрайтов
+
+int layoutW[MAPX*MAPY] = // массив стен
+{
+ /* 10 12 14 */
+ 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,//0
+ 3,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,//1
+ 3,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,//2
+ 3,0,0,0,4,0,0,0,0,0,0,0,0,0,0,3,//3
+ 3,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,//4
+ 3,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,//5
+ 3,3,3,3,3,2,3,3,2,3,3,2,3,0,0,3,//6
+ 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,//7
+ 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,//8
+ 3,3,4,3,3,2,3,3,2,3,3,2,3,0,0,3,//9
+ 3,0,0,0,3,3,3,3,3,5,5,5,3,0,0,3,//10
+ 3,3,0,3,3,0,0,0,0,0,0,5,3,0,0,3,//11
+ 3,0,0,0,3,0,3,3,3,0,0,5,3,0,0,3,//12
+ 3,3,0,3,3,0,3,3,3,3,3,3,3,0,0,3,//13
+ 3,0,0,0,3,0,0,0,0,0,0,0,4,0,0,3,//14
+ 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,//15
+ /*0,1,2,3,4,5,6,7,8,9, 11 13 15*/
+};
+
+int layoutF[MAPX*MAPY] = // массив текстур пола
+{
+ /* 10 12 14 */
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//0
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//1
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//2
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//3
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//4
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//5
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//6
+ 1,1,1,0,0,1,0,0,1,0,0,1,0,2,2,2,//7
+ 1,1,1,0,0,1,0,0,1,0,0,1,0,2,2,2,//8
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//9
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//10
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//11
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//12
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//13
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//14
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//15
+ /*0,1,2,3,4,5,6,7,8,9, 11 13 15*/
+};
+
+int layoutC[MAPX*MAPY] = // массив потолка
+{
+ /* 10 12 14 */
+ 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//0
+ 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//1
+ 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//2
+ 1,2,2,1,1,0,0,0,0,0,0,0,0,0,0,0,//3
+ 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//4
+ 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//5
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//6
+ 1,1,1,1,1,2,1,1,2,1,1,2,1,1,1,1,//7
+ 1,1,1,1,1,2,1,1,2,1,1,2,1,1,1,1,//8
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//9
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//10
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//11
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//12
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//13
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//14
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//15
+ /*0,1,2,3,4,5,6,7,8,9, 11 13 15*/
+};
+
+float shades[MAPX*MAPY] =
+{
+ /* 10 12 14 */
+ 1.0,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//0
+ 0.5,0.5,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//1
+ 0.5,0.5,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//2
+ 0.5,0.5,0.5,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//3
+ 0.8,0.8,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//4
+ 1.0,0.1,0.8,0.8,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//5
+ 1.0,1.0,0.9,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//6
+ 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//7
+ 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//8
+ 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//9
+ 0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//10
+ 0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//11
+ 0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//12
+ 0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//13
+ 0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//14
+ 0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//15
+ /*0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11 13 15*/
+};