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path: root/levels/level_test.dat
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#include "../textures/textures.ppm"				// текстуры
#include "../textures/warpclouds960640pixelated.ppm"
#include "../textures/barrel_goo_anim32.ppm"

#define MAPX 16									// размер (массива) карты по X
#define MAPY 16									// размер (массива) карты по Y

struct player
{ float x, y, dx, dy, th; };
struct player P = {50, 50, 0, 0, 0};			// начальные параметры игрока

struct sprite
{
	int type, state, texture, opacity; 
  	float x, y, z, scaleV, scaleH, offset;
};
struct sprite sp[] = {{0, 1, 0, 128,   40,  180, 20, 1, 1, 32,  },
					  {0, 1, 0, 128,   448, 256, 20, 1, 1, 0,  },
					  {0, 1, 0, 128,   448, 288, 20, 2, 2, 256,}}; 	
					  // список спрайтов

int layoutW[MAPX*MAPY] = 						// массив стен
{
  /*				    10  12  14  */
	3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,//0
	3,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,//1
	3,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,//2
	3,0,0,0,4,0,0,0,0,0,0,0,0,0,0,3,//3
	3,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,//4
	3,0,0,3,3,0,0,0,0,0,0,0,0,0,0,3,//5
	3,3,3,3,3,2,3,3,2,3,3,2,3,0,0,3,//6
	3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,//7
	3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,//8
	3,3,4,3,3,2,3,3,2,3,3,2,3,0,0,3,//9
	3,0,0,0,3,3,3,3,3,5,5,5,3,0,0,3,//10
	3,3,0,3,3,0,0,0,0,0,0,5,3,0,0,3,//11
	3,0,0,0,3,0,3,3,3,0,0,5,3,0,0,3,//12
	3,3,0,3,3,0,3,3,3,3,3,3,3,0,0,3,//13
	3,0,0,0,3,0,0,0,0,0,0,0,4,0,0,3,//14
	3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,//15
  /*0,1,2,3,4,5,6,7,8,9,  11  13  15*/
};

int layoutF[MAPX*MAPY] = 						// массив текстур пола
{
  /*                    10  12  14  */
	0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//0
	0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//1
	0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//2
	0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//3
	0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//4
	0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//5
	0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,//6
	1,1,1,0,0,1,0,0,1,0,0,1,0,2,2,2,//7
	1,1,1,0,0,1,0,0,1,0,0,1,0,2,2,2,//8
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//9
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//10
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//11
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//12
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//13
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//14
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,//15
  /*0,1,2,3,4,5,6,7,8,9,  11  13  15*/
};

int layoutC[MAPX*MAPY] = 						// массив потолка
{
  /*                    10  12  14  */
	1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//0
	1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//1
	1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//2
	1,2,2,1,1,0,0,0,0,0,0,0,0,0,0,0,//3
	1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//4
	1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,//5
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//6
	1,1,1,1,1,2,1,1,2,1,1,2,1,1,1,1,//7
	1,1,1,1,1,2,1,1,2,1,1,2,1,1,1,1,//8
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//9
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//10
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//11
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//12
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//13
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//14
	1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,//15
  /*0,1,2,3,4,5,6,7,8,9,  11  13  15*/
};

float shades[MAPX*MAPY] = 
{
  /*                                        10      12      14       */
	1.0,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//0
	0.5,0.5,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//1
	0.5,0.5,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//2
	0.5,0.5,0.5,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//3
	0.8,0.8,0.5,0.5,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//4
	1.0,0.1,0.8,0.8,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//5
	1.0,1.0,0.9,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//6
	1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//7
	1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//8
	1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,//9
	0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//10
	0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//11
	0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//12
	0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//13
	0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//14
	0.5,0.5,0.5,0.5,0.2,0.2,0.2,0.2,0.2,0.2,0.2,0.2,1.0,1.0,1.0,1.0,//15
  /*0,  1,  2,  3,  4,  5,  6,  7,  8,  9,      11      13      15*/
};