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import pygame
import numpy as np
import time

# Инициализация Pygame
pygame.init()

# Определение размеров окна
WINDOW_SIZE = (500, 500)

# Создание окна
screen = pygame.display.set_mode(WINDOW_SIZE)

# Определение цветов
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)

# Определение размера клетки
CELL_SIZE = 10

# Определение размера сетки
GRID_SIZE = (WINDOW_SIZE[0] // CELL_SIZE, WINDOW_SIZE[1] // CELL_SIZE)

# Создание массива клеток
cells = np.zeros((GRID_SIZE[0], GRID_SIZE[1]))

# Определение начального состояния клеток
cells[2, 1] = 1
cells[2, 2] = 1
cells[2, 3] = 1
cells[1, 3] = 1
cells[0, 2] = 1

# Функция для отрисовки клетки
def draw_cell(x, y):
    pygame.draw.rect(screen, WHITE, (x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE))

# Функция для отрисовки всех клеток
def draw_cells():
    for x in range(GRID_SIZE[0]):
        for y in range(GRID_SIZE[1]):
            if cells[x, y] == 1:
                draw_cell(x, y)

# Функция для обновления состояния клеток
def update_cells():
    global cells
    new_cells = np.zeros((GRID_SIZE[0], GRID_SIZE[1]))
    for x in range(GRID_SIZE[0]):
        for y in range(GRID_SIZE[1]):
            # Подсчет количества живых соседей
            num_neighbors = (
                cells[(x - 1) % GRID_SIZE[0], (y - 1) % GRID_SIZE[1]]
                + cells[x % GRID_SIZE[0], (y - 1) % GRID_SIZE[1]]
                + cells[(x + 1) % GRID_SIZE[0], (y - 1) % GRID_SIZE[1]]
                + cells[(x - 1) % GRID_SIZE[0], y % GRID_SIZE[1]]
                + cells[(x + 1) % GRID_SIZE[0], y % GRID_SIZE[1]]
                + cells[(x - 1) % GRID_SIZE[0], (y + 1) % GRID_SIZE[1]]
                + cells[x % GRID_SIZE[0], (y + 1) % GRID_SIZE[1]]
                + cells[(x + 1) % GRID_SIZE[0], (y + 1) % GRID_SIZE[1]]
            )
            # Обновление состояния клетки
            if cells[x, y] == 1 and num_neighbors in [2, 3]:
                new_cells[x, y] = 1
            elif cells[x, y] == 0 and num_neighbors == 3:
                new_cells[x, y] = 1
    cells = new_cells

# Цикл игры
while True:
    # Очистка экрана
    screen.fill
    time.sleep(2)