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#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_timer.h>
int main(){
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
960,
512,
0);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Texture *sky = NULL;
sky = IMG_LoadTexture(renderer, "/home/pupkich/Gameproj/textures/toxicclouds512.png");
SDL_RenderCopy(renderer, sky, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_DestroyTexture(sky);
SDL_Delay(200);
}
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