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#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_timer.h>
int main()
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
256,
256,
0);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_RendererInfo info;
SDL_GetRendererInfo(renderer, &info);
printf("name = %s \n", info.name);
for(Uint32 i = 0; i<info.num_texture_formats; i++)
printf("%s\n", SDL_GetPixelFormatName(info.texture_formats[i]));
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
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